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zibizz1 #1
Member since Mar 2015 · 1 post
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Subject: memory access violation
We are using Unity (www.unity3d.com)

Sometimes this exception is thrown: "memory access violation?"(Exception was translated beacuse system auto translated exception msg to my language)

memory access violation
Windows 7    MatriX > Mono > 3.5 >1.6.0.6

at System.Net.NetworkInformation.Win32NetworkInterface2.GetAdaptersAddresses () [0x00000] in <filename unknown>:0
  at System.Net.NetworkInformation.Win32NetworkInterface2.ImplGetAllNetworkInterfaces () [0x00000] in <filename unknown>:0
  at System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces () [0x00000] in <filename unknown>:0
  at System.Net.Sockets.Socket.get_OSSupportsIPv6 () [0x00000] in <filename unknown>:0
  at Matrix.Net.ClientSocket.CreateSocket (System.Net.IPAddress ip) [0x00000] in <filename unknown>:0
  at Matrix.Net.ClientSocket.SynchronousConnect (System.Net.IPAddress ip) [0x00000] in <filename unknown>:0
  at Matrix.Net.ClientSocket.BeginSynchronousConnect (System.Net.IPHostEntry he) [0x00000] in <filename unknown>:0
  at Matrix.Net.ClientSocket.OnDnsResolved (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
This post was edited on 2015-03-11, 14:09 by Alex.
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Alex #2
Member since Feb 2003 · 4296 posts · Location: Germany
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do you get this exception when running in the Editor?
The Unity editor has still some network related bugs which should not appear during runtime of your application.

Alex
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