Subject: MatriX with unity3D, Openfire server
Hi everyone 
I want to make a simple game using xmpp.
My environment is Unity3D(4.2), Openfire server(3.8.2).
So, I use Matrix for Mono. And I tried to connect the server with unity c# script.
But..... it's not working!!! No errors, no warnings, no results....
Other xmpp clients(adium, spark...) works very well with my openfire server.
Can I get some hints? Here is my codes:

I want to make a simple game using xmpp.
My environment is Unity3D(4.2), Openfire server(3.8.2).
So, I use Matrix for Mono. And I tried to connect the server with unity c# script.
But..... it's not working!!! No errors, no warnings, no results....
Other xmpp clients(adium, spark...) works very well with my openfire server.
Can I get some hints? Here is my codes:
- public class xmpp : MonoBehaviour {
- // Use this for initialization
- void Start () {
- Debug.Log ("start");
- Connect ();
- Debug.Log ("open");
- }
- // Update is called once per frame
- void Update () {
- }
- void onLogin() {
- }
- public string Connect() {
- try
- {
- _xmppClient.SetUsername("bwy1234");
- _xmppClient.Password = "bwy1234";
- _xmppClient.SetXmppDomain("irisneoze-pc");
- _xmppClient.Show = Matrix.Xmpp.Show.chat;
- _xmppClient.AutoRoster = true;
- _xmppClient.Open();
- return "Connection Succesful";
- }
- catch (Exception ex)
- {
- Debug.Log(ex.ToString());
- return "Could not Connect to Openfire Server";
- }
- }
- }